You acted in the game as the main character. It certainly had its difficulties at first, and was a contrast from the open office I used to work in, but after a few months I settled right in to it! I’ve been a solo game developer since January 2015, though, working on my feature length visual novel: LoveIRL (working title), so I’m quite used to working by myself. Many people were getting the same couple of endings, so I tried to balance the game and threw in the opportunity to annoy the strange woman, which, if you succeed enough times, she throws you out immediately. I also watched a few Let’s Play videos to understand player interaction. At this point, I sent it out to play-testers who gave me some valuable feedback and insight into how people want to act within the game. I’d been working on and off it most of the Summer, and by September, the game was nearly finished. However, he didn’t have much time to commit, so after the game jam version released, I worked solo on developing the full game. During this time, I actually worked with a friend of mine, Dan Clements, who helped me write the story and music. I began working on One Night Stand at the beginning of March for Nanoreno game jam. When did you first start working on the game? Was it difficult working on it by yourself? Development tends to take a while, even if it’s a team working on a title. One Night Stand is the first project you’ve released as a solo developer. The colour scheme also helps compliment this and adds to the real human emotion found in the game. Luckily, this simple, blurry style worked perfectly for the setting of a hazy, hungover morning after. It was tricky to colour these animations in the time frame and meant I’d have to create something less detailed. I practiced the rotoscoping technique at University, where I got my degree in animation, so I wanted to finally put my skills to use and rotoscope for a game. Thanks! I’d recently played Hotel Dusk and was super inspired by the rotoscope animations in that. What made you decide to go that route instead of a more animated look? The game features Rotoscape Animations and a Hand Drawn art style. Since it was rushed out in 3 and a half weeks, I was already aware of most of its faults, so I continued to develop what I thought best for the game. I didn’t really receive any feedback during greenlight, just various comments from players about the game jam version. For my first Steam submission, this was a dream come true, and the people who played the game jam version on itch.io loved it so much they supported me fully. However, people were excited for the game and it got greenlit in just 8 days. You send your game, something that you’ve spent so much time, energy, heart and soul on, to potentially get torn apart. Steam Greenlight was not a pleasant experience for me. What kind of reaction did the game get, and how helpful was the feedback you got? One Night Stand went through Steam Greenlight not too long ago. I sat down with Blundell/Kinmoku in order to talk about the game. On October 20th, the full version of One Night Stand was released exclusively on itch.io. One Night Stand was greenlit on Steam Greenlight in just eight days and has received over 18,000,000 views from Let’s Plays including videos from PewDiePie, Markiplier, jacksepticeye and many other prominent YouTubers. All of the acting for the main character’s rotoscoped animations was filmed and acted by Kinmoku herself! Since launch, the original version of One Night Stand has been one of the top games on itch.io. The original version of One Night Stand was developed in just 24 days and released in March 2016 for the NaNoRenO game jam. One Night Stand is Lucy Blundell/Kinmoku’s first ever released game. Distinctive rotoscope animations and hand drawn artwork.Find items and seek out clues in point and click investigations.12 unique endings that reveal new insights into what really happened.An interactive story where your choices affect the outcome.The game has a number of features, including: You may resort to some unusual methods to find your answers, but take care not to prod and pry too much though - a nosy guest quickly becomes an unwanted one. With only hazy memories of what happened last night, explore a stranger’s bedroom in search of clues and try and piece together the truth. After a night of fun, passion, and one too many drinks, you awake to discover a complete stranger lying naked beside you in bed. One Night Stand thrusts you into a “morning after” scenario where you decide how things play out.
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